GLIDE’14 CFP: Diversifying STEM (Nov 2014, online)

Dates: 12 November 2014 (streaming)
Location: online
Website: http://glideconference.org
Deadline for submission of 500-word abstracts: 15 March 2014

GLIDE (Global Interaction in Design Education) is a biennial, virtual conference that disseminates cutting-edge research on the important role of communication design within global society. The purpose of a virtual-only format is to bridge cultural and geographic divides in an eco-friendly way. The 4th GLIDE conference will stream Wednesday, November 12, 2014 starting at 8:15 AM. You are invited to submit full papers, poster papers, and online workshops on topics related to the role of communication design in diversifying science, technology, engineering, and math (STEM).

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Interacting with Computers Special Issue on Intuitive Interaction (March 2014)

Deadline for submission of full papers: 15 March 2014
Website: http://mc.manuscriptcentral.com/iwc

Special issue on Intuitive Interaction.

Intuitive interaction or intuitive use has been much talked about but until recently not much researched. This issue seeks to bring together the current state of the art in intuitive interaction research, which will then be easily accessible to a wide audience, and will also encourage take-up of principles and ideas for implementing intuitive interaction into user interfaces. Each paper should include a rigorous definition of intuitive interaction or intuitive use (your own or cited from previous work). Intuitive interaction should be the main focus of the research reported in the paper.

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Intl Conf on Computational Creativity (June 2014, Slovenia)

Dates: 10-13 June 2014
Location: Ljubljana, Slovenia
Website: http://computationalcreativity.net/iccc2014/
Deadline for submissions: 31 January 2014

Computational Creativity is the art, science, philosophy and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviours that unbiased observers would deem to be creative. As a field of research, this area is thriving, with progress in formalising what it means for software to be creative, along with many exciting and valuable applications of creative software in the sciences, the arts, literature, gaming and elsewhere.

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xCoAx 2014: 2nd International Conference on Computation, Communication, Aesthetics and X (June 2014, Porto Portugal)

Dates: 26-27 June 2014
Location: Porto, Portugal
Website: http://xcoax.org/
Deadline for submissions: UPDATED 19 January 2013
The development of computational tools and media has been radically transforming the landscape for the practice of the arts, of design and of numerous cultural manifestations. Recognizing this, xCoAx is designed as a multi-disciplinary enquiry on arts, computers, computation, communication and the elusive x factor that connects them all.xCoAx is a forum for the exchange of ideas and the discovery of new and valuable synergies. It is an event exploring the frontiers of digital arts with the participation of a diverse confluence of computer scientists, media practitioners and theoreticians, with a focus on the relations between what can and cannot be computed, what can and cannot be communicated, what is beautiful and how humans and computational systems intersect in the development of new directions in aesthetics.

Designing Interactive Systems 2014 (June 2014, Vancouver Canada)

Dates: 21-25 June 2014
Location: Vancouver, BC, Canada
Website: http://www.dis2014.org
Deadline for submissions: 19 January 2014, 11:59 PT

The ACM conference on Designing Interactive Systems (DIS) is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interactive systems research, design, and practice.

The theme of the conference is “Crafting Design.” We see the confluence of phenomena that may constitute new approaches and new foci in HCI and interaction design. The re-emergence of hand skills is evident in the development of multi-touch and full body interfaces. DIY and Maker cultures have become a widespread phenomenon in which craftsmanship of the maker matters. Wearable computing revisits the use of traditional craft in new way and the (technologically) self-constructed self is another kind of democratic craft. Documentations of the self where we create enduring records of everything from social encounters to our heart-rates become designed vehicles for abstract mirrors of the self.

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3rd IEEE Intl Workshop on the Social Implications of Pervasive Computing for Sustainable Living (Mar 2014, Budapest)

Dates: 24-28 March 2014
Location: Budapest, Hungary
Website: http://www.sipc2014.blogspot.com
Deadline for submissions: 30 October 2013

The Third IEEE International Workshop on the Social Implications of Pervasive Computing for Sustainable Living (SIPC ’14) in conjunction with the Twelfth IEEE International Conference on Pervasive Computing and Communications – PerCom 2014 (http//www.percom.org/).

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ASME J Computing and Information Science in Engineering – Special Issue on Information Modeling and Big Data (Sep 2013)

Website: http://journaltool.asme.org/Content/SubmitPaper.cfm
Deadline for submissions: 30 September 2013

Papers are sought for a special issue on Information Modeling and Big Data: Issues and Challenges for sustainable manufacturing, to be published by ASME Journal of Computing and Information Science in Engineering. We hope to get papers from different engineering disciplines to bring out common issues and specific challenges that characterize the field of sustainable manufacturing. We welcome full-length research papers, as well as, application papers that address implementation issues.

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3rd IEEE Intl Workshop on Social Implications of Pervasive Computing (March 2013, San Diego USA)

Location: San Diego, California, USA
Dates: 18-22 March 2013
Website: http://www.sipc2013.blogspot.com
Deadline for submissions: 30 October 2012

Held in conjunction with the Eleventh IEEE International Conference on Pervasive Computing and Communications – PerCom 2013 (http//www.percom.org/).

The technology associated with Pervasive Computing is progressively approaching levels of sufficient accuracy, dependability and suitable cost. As a result, we will soon see a shift from implementations in controlled research laboratories to implementations in real world everyday applications; the next stage in the development of pervasive computing. Pervasive technologies have the potential for literal pervasive use in almost all public, personal and commercial aspects of our lives. This ubiquity will enable and lead to, the emergence of new, unprecedented applications on a previously unseen scale. The benefits of this technology are numerous and wide ranging, but alongside this are the implications of the technology, brought about by the scale of pervasive computing and its use.

Research into the social aspects of pervasive computing has thus far generally focused on the positive applications of the technology, with insufficient discussion of its potential high impacting social consequences. The intention of this workshop is to focus on and explore the social implications of pervasive computing, and from this to develop theories, methods and guidelines to encourage the technology to achieve maximum benefit, with minimal consequence. If the implications of pervasive computing are to prevented/minimised, research must be discussed and conducted now, while the technology is still in development. This will lead to guidance for the wider pervasive computing community, and provide with sufficient time to consider the impact of the technology being developed.

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5th Intl Conf on Design Computing & Cognition – Workshops & Posters (June 2012, Texas)

CALL FOR WORKSHOP PROPOSALS
Dates: Workshops 5-6 June 2012
Dates: Posters 7-9 June 2012
Location: Texas A&M University, College Station, Texas, USA
Website: http://mason.gmu.edu/~jgero/conferences/dcc12/
Deadline for proposals: 3 February 2012

Posters decribing research – both in progress and completed – are being solicited for the conference. This is an opportunity to present your work in an alternate mode than through formal research papers. In addition to the poster sessions there will be sessions for the presentation of short verbal descriptions of the poster material. At this stage only abstracts of the poster material need to be submitted.

Proposals are invited for half-day workshops on advanced topics related to design computing or design cognition. The workshops that succeed are those that provide considerable opportunity for discussion and are not run as mini-conferences.

Proposals for workshops should contain the following information in no more than 1000 words:
Workshop Title
Name of Chair(s) plus email contact
Committee of 3 to 5 people (preferably with international representation)
Goals of the workshop
Workshop format
Method of admission (e.g., no requirement, abstract, resume)

Submission and other details can be found at: http://mason.gmu.edu/~jgero/conferences/dcc12/ .

5th Intl Conf on Design Computing & Cognition (Jun 2012, Texas)

Theme: Bringing artificial intelligence, cognitive science and computational theories to design research
Dates:8-10 June 2012 (preceded by Workshops 6-7 June 2012)
Location: Texas A&M University, College Station, Texas USA
Website: http://mason.gmu.edu/~jgero/conferences/dcc12/

This biennial conference series provides an international forum for the presentation and discussion of state-of-the-art and cutting-edge design research with a focus on artificial intelligence, cognitive science and computational theories in design. The conference proceedings will form a continuing archive of design computing and cognition research. The conference will be followed by a series of state-of-the-art half-day workshops on specialist topics in design computing and cognition.

A set of research papers that have been refereed by an international board of reviewers will be presented and published as a book. Posters describing ongoing research will be presented.

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