NordiCHI’14 Workshop “The Fuzzy Front End of Experience Design” (Oct 2014, Helsinki Finland)

Date: 26 October 2014
Location: Helsinki, Finland (in conjunction with NordiCHI’14
Deadline for submission of abstracts: 14 August 2014.

Abstract format: 2-6 page position papers in ACM Extended Abstract format.

To start an experience design process, the designers should determine what experience to aim for. How should this decision be made?  In the fuzzy front end of experience design process, there are often several alternative sources for gaining insight and inspiration. There may be different, even conflicting viewpoints and opinions. In addition to user studies, insight and inspiration for experience goals can be sought from brand promise, technology and societal trends as well as mere vision of renewal. We welcome practitioners and academics to this full-day workshop to share experiences from the early phases of experience design processes:  How to get from the fuzzy front end to a shared vision of the experience to aim for? The workshop is based on the earlier UX Goals workshop in NordiCHI 2012. The aim of the workshop is to build mutual understanding of the early phases of the experience design process. The workshop will include presentations of position papers as well as group work to identify and discuss the commonalities and differences in the experience goal setting.

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NordiCHI 2014 Workshop: Designing Self-care for Everyday Life (Oct 2014, Helsinki Finland)

Dates: 27 October 2014
Location: NordiCHI 2014, Helsinki, Finland
Deadline for submissions: 14 August 2014

In conjunction with NordiCHI 2014.

Managing chronic conditions can be challenging. People in such conditions, and the people around them, have to: deal with symptoms, adapt to the resulting disability, manage emotions, and change habits to keep the condition under control. Self-care technologies have the potential to support self-care, however they often disregard the complexity of the settings in which they are used and fail to become integrated in everyday life.

In this workshop we will discuss how to design self-care technologies that are in harmony with people’s everyday life. Therefore, we invite designers, researchers and practitioners to participate in a full-day workshop in which we will reflect on each other’s work, and do a design exercise with patients and caregivers. Non-academic participants can also attend without submitting a contribution if they wish to participate in the discussions.

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Research Through Design conference (March 2015, Cambridge UK)

Dates: 25-27 March 2015
Location: Cambridge, UK
Deadline for submission of abstracts: 4 July 2014

We are excited to invite submissions for the second bi-annual Research Through Design (RTD) conference, to be held in Cambridge, UK, between the 25th and 27th of March 2015. RTD supports the dissemination of practice-based research through a novel and experimental conference format, comprising a curated exhibition of design research accompanied by round-table discussions in “Rooms of Interest.” The exhibition will be used as a platform for presenting and demonstrating research processes and outputs, and for generating debate about the role of the design practitioner and their work in a research context. Building on the success of inaugural RTD conference held in Newcastle upon Tyne in 2013, the second conference, RTD 2015, is to be hosted at Microsoft Research’s new European lab in the centre of Cambridge, which promises to be an exciting venue for exploring what design practice means in the early-21st Century.

RTD 2015 aims to foreground the materiality of design research, placing its artefacts, processes, and practices centre stage. We invite submissions from researcher-practitioners documenting research through design projects, including descriptions of methods, processes and insights emerging from a design inquiry and offering a departure point for rich discussion. Criteria for selection are based on the authors¹ presentation of artefacts (constituting research process or outcomes) as central to their submission; the artefacts will be included in the curated exhibition, and papers should accompany the exhibited artefact in a presentation of ‘research through design’ at the conference.

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IDC 2014 Workshop on Design for Repurposing: Rethinking Children’s Interaction with Tangibles (17 June, Aarhus Denmark)

Dates: 17 June 2014
Location: Aarhus, Denmark
Deadline for submissions: March 28, 2014

This full-day workshop will bring together researchers and designers who share an interest in understanding the challenges of how to design for repurposing of interactive tangible objects by children. We invite people who are interested in exploring the field of repurposing by children, or are currently engaged in research related to this topic. Topics of interest include, but are not limited to: what is repurposing and how can it be exemplified; how to design interactive tangible objects that can be repurposed and how can children be supported in this; and which application and/or activity areas can be of interest for repurposing.

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Interacting with Computers Special Issue on Intuitive Interaction (March 2014)

Deadline for submission of full papers: 15 March 2014

Special issue on Intuitive Interaction.

Intuitive interaction or intuitive use has been much talked about but until recently not much researched. This issue seeks to bring together the current state of the art in intuitive interaction research, which will then be easily accessible to a wide audience, and will also encourage take-up of principles and ideas for implementing intuitive interaction into user interfaces. Each paper should include a rigorous definition of intuitive interaction or intuitive use (your own or cited from previous work). Intuitive interaction should be the main focus of the research reported in the paper.

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65th Intl Astronautical Congress: Session E5.3 Designing Human Systems Interaction (Sep/Oct 2014, Toronto, Canada)

Dates: 29 Sep – 3 Oct 2014
Location: Toronto, Canada
Website: or download CfP here
Submission Deadline: 25 February 2014

Space Architecture: Designing Human Systems Interaction – Session E5.3
25th Symposium On Space Activity & Society, 65th International Astronautical Congress (IAC 2014)

In response to the diversifying needs of users in space exploration and commercial spaceflight, interest in human-machine interfaces has continued to grow in space agencies, industry, and academia. At the same time, the wider individual and societal implications of the human-technology relationship have evolved into a key theme of interdisciplinary engagement with space. This session explores conceptual and applied issues related to the design of human interaction with space systems. In the context of habitats and infrastructure in the space and ground segment, these include interfaces of work stations, consoles, and devices; tools and payload hardware used in EVA and IVA; remote interaction; human-robotic partnerships; ambient intelligence, ubiquitous computing, and beyond. Read more of this post

AVI 2014: Intl Working Conf on Advanced Visual Interfaces (May 2014, Como Italy)

Dates: 27-30 May 2014
Location: Como, Italy
Deadlines for submission: 7 January 2014 – 10 March 2014 (see below for details)

The 12th International Conference on Advanced Visual Interfaces (AVI 2014) will be held in Como (Italy) at the campus of Politecnico di Milano, from May 27th to 30th, 2014. Started in 1992 in Rome, AVI has become a biannual appointment for a wide International community of experts with a broad range of backgrounds, who share the interest in the investigation, design, development, and evaluation of innovative interactive solutions impacting our world at individual and societal level. Through more than two decades, the Conference has contributed to the progress of Human-Computer Interaction, offering a forum to present and disseminate new technological results, new paradigms and new visions for interaction and interfaces. AVI 2014 offers a wide variety of submission types to suit many types of interests and works. They include full and short research papers, demos, industry papers, and workshops. Theoretical and formal approaches, novel methodologies, domain-specific applications, empirical studies, new technological solutions, and industrial achievements fit well into the framework of the conference. The program also includes a number of prestigious invited talks as well social events at magnificent villas on the Como lake.

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CHI2014 Workshop: Interaction and Architectural Space (April 2014, Toronto Canada)

Dates: 26-27 April 2014
Location: Toronto, Canada
Deadline for submissions: 10 January 2014

Our awareness of space and its role in the interaction process is becoming more distinct as we move from the earliest two-dimensional graphical user interface, through to games & virtual reality, and now emerging into mobile computing, urban computing, ambient computing, tangible computing and ubiquitous computing.

This workshop will bring together expertise from architecture and human computer interaction to foreground the role of space in the CHI community. We welcome participants from a range of disciplines including architecture, environmental and human factors psychology, computing, HCI, interaction design, digital arts, geography and cognitive science, as they all contribute to research on Interaction in Architectural Space.  As the workshop intends to bring together a community of researchers and designers who are creating interactive technologies in spatial settings, it invites any high-quality contributions relevant to the workshop topic.

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CHI2014 Workshop: Perspectives on Gender and Product Design: Are We Living in a “Man-Made” World? (April 2014, Toronto Canada)

Dates: 26 April – 1 May 2014
Location: Toronto, Canada
Deadline for submissions: 17 January 2014

This one-day workshop will be held as part of the CHI 2014 <> annual ACM SIGCHI Conference on Human Factors in Computing Science, held in Toronto, Canada  26 April – 1 May.

Interactive technologies have a profound mediating effect on the way we obtain and contribute to knowledge, relate to each other and contribute to society. Often, “gender” is not a factor that is explicitly considered in the design of these technologies. When gender is considered, products are often designed with idealised models of gendered “users”–designed for men, designed for women, designed for boys, designed for girls, or designed for the “average user” who could be male or female. However, the ways in which gender-bias or gender-neutrality are constructed in the design process and the resulting effect on the interactive artifacts that are produced is not well understood. Further, research within the HCI arena has only begun to scratch the surface of how perceived “gender” influences interactive product use by users of any gender.

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Workshop: Participatory Design for Persons Living with Cognitive or Sensory Impairments @ CHI2014

Are you interested in participatory design and do you work with users with impairments? We organize a workshop on participatory design for persons with cognitive or sensory impairments at CHI2014 in Toronto, Canada. This workshop will be held on April 26 or 27.

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