DIS’12 Workshop: Slow Technology: Critical Reflection and Future Directions (June 2012, Newcastle UK)

DIS 2012 Workshop: Slow Technology: Critical Reflection and Future Directions (June 12, 2012, Newcastle, UK)
Date: 12 June 2012
Location: Newcastle on Tyne, UK
Website: http://www.willodom.com/slowtechnology/
Deadline for workshop submissions: March 20, 2012

In their seminal article on Slow Technology, Hallnäs and Redström (2001) argue that the increasing availability of technology in environments outside of the workplace requires interaction design practice to be expanded from creating tools to make people’s lives more efficient to “creating technology that surrounds us and therefore is part of our activities for long periods of time.” These authors outline a design agenda aimed at inverting values of efficient performance and emphasizing creating technologies that support moments of reflection, mental rest, slowness and solitude. Over a decade later, these issues remain areas of inquiry in the HCI and design communities, and there has recently been a resurgence of work in this area. The core goal of this one-day workshop is to critically reflect on the work that has emerged since Slow Technology was originally proposed to forge understanding of the challenges, limitations and opportunities characterizing the contemporary design space.

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DIS’12 Workshop: Perspectives on Participation: Evaluating cross-disciplinary tools, methods, and practices (June 2012, Newcastle UK)

Location: Newcastle upon Tyne, UK.
Date: 11th June 2012
Website: www.di.ncl.ac.uk/participation/dis2012
Deadline for submissions: 16 March 2012

In this workshop we aim to explore the growing fascination with participation across design, art, social science and the sciences in recent years. We find ourselves in a situation where the boundaries between participatory tools and methods from specific disciplines are becoming blurred. Researchers and practitioners must now negotiate the appropriateness of methods and tools given the different epistemologies and practices across various disciplines. There comes a temptation to develop or use new methods and processes without necessarily understanding those that have been used before. There is often little reflection on why we might want to involve people in design and artistic practices, nor understand the motivations of those who do participate and what they take from the process. At the same time, project and funding commitments may mean participation becomes an end in itself as opposed to a means for improving research processes and products.

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DIS’12 Workshop: Designing Wellbeing (June 2012, Newcastle UK)

Location: Newcastle upon Tyne, UK
Dates: 11-12 June 2012
Website: http://di.ncl.ac.uk/designwellbeing/
Deadline for submissions: 16 March 2012

This two-day workshop will bring together an interdisciplinary group of researchers, designers and practitioners who are currently working on wellbeing in the field of interaction design or health care, or are interested in the topic.

Wellbeing is defined as positive mental health, it is not only the absence of mental illness but the presence of positive psychological functioning. The workshop aims to establish a foundational agenda for interaction design research around this concept of wellbeing. It will provide a platform to share experiences and resources, create new ideas for design and build valuable future collaborations. The workshop will further include activities that allow for the experience of different aspects of wellbeing. Moreover, workshop attendees will be invited to collaboratively create design concepts that have the potential to support peoples’ wellbeing and will develop first prototypes using Gadgeteer.

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DIS’12 Workshop: (DIY)biology, Designing for Open Source Science (June 2012, Newcastle UK)

Date: June 12, 2012
Location: Newcastle, UK
Website: http://staceyk.org/diybioworkshop
Deadline for workshop submissions: March 16, 2012

DIYbio (Do It Yourself Biology) is a growing community of biologists, artists, engineers and hobbyists who pursue biology projects outside of professional laboratories. (DIY)bio projects range from gardening and experiments with food, to creating biosensors, genetically modifying organisms or building biology equipment from off the shelf parts. As these developments continue to expand science practice beyond professional settings and into hackspaces, art studios and private homes, human computer interaction (HCI) research is presented with a host of new opportunities and concerns.

Our one-day DIS’12 workshop will bring together a diverse group of designers and HCI researchers, as well as biologists, bioartists, and members of the DIYbio community to critically re-envision the role HCI might play at the intersection of biology, computation and DIY. We will engage directly with DIYbio initiatives to explore the materials, practices and challenges of garage biology. Drawing on presentations from participants who work with organic materials, hands-on biology activities (such as extracting DNA), and structured discussions, we hope to address themes such as: opportunities and implications for integrating organic materials into interactive systems; technologies that support and hinder public engagement with science; and HCI’s role in the public discourse around bioethics and biosafety.

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