Algorithmic Practices: Emergent interoperability in the everyday (Sep 2015, Exeter UK)

Dates: 2-4 September 2015
Location: University of Exeter, UK
Deadline for submissions: 6 Feb 2015

Sponsored by: The History and Philosophy of Geography Study Group

An ever-increasing proportion of the interactions that we have with digital platforms, apps and devices are mediated according to complex algorithms. Whether it be the real time analytics that draw us into playing a game on our phone, or tailored recommendations built from our historical searching and buying habits, we structure our daily lives in response to ‘performative infrastructures’ (Thrift, 2005: 224), most of them hidden deliberately by their makers.

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ACM Creativity & Cognition (June 2015, Glasgow Scotland)

Dates: 22-25 June 2015
Location: Glasgow, Scotland
Deadline for submission of papers: 6 January 2015
Deadline for submission of posters, etc: 6 March 2015

ACM Creativity and Cognition 2015 invites papers, posters, demonstrations workshops and Artworks investigating how interactive computing systems and sociotechnical processes affect creativity. We cherish creativity as a wonderful aspect of human experience, transformative and potentially transcendental. Creativity is the partner of inspiration, of moments when we seem to go beyond ourselves to reach new heights. Creativity is the font of innovation. Creativity and Cognition papers address the impact of computing on individual creative experiences, as well as social and collaborative contexts. In all cases, we seek for the presentation of work to include forms of validation featuring data about people, in order to show how computing environments impact human creativity. The data can take many forms, including qualitative, quantitative, and sensory. Creativity and Cognition 2015 will present papers addressing: (1) creativity support environments, (2) studies of technology, people, and creativity, and (3) creative works that utilize computing to engage, stimulate, and provoke human experience. We see research on the impact of computing on creativity not as a fledgling field, in which methodologies are unknown and uncertain, but rather as having reached a relatively mature state, in which various diverse methodologies have been developed and applied. Methodologies and theories, while perpetually under development, are already quite viable.

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GLIDE’14 CFP: Diversifying STEM (Nov 2014, online)

Dates: 12 November 2014 (streaming)
Location: online
Deadline for submission of 500-word abstracts: 15 March 2014

GLIDE (Global Interaction in Design Education) is a biennial, virtual conference that disseminates cutting-edge research on the important role of communication design within global society. The purpose of a virtual-only format is to bridge cultural and geographic divides in an eco-friendly way. The 4th GLIDE conference will stream Wednesday, November 12, 2014 starting at 8:15 AM. You are invited to submit full papers, poster papers, and online workshops on topics related to the role of communication design in diversifying science, technology, engineering, and math (STEM).

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Interacting with Computers Special Issue on Intuitive Interaction (March 2014)

Deadline for submission of full papers: 15 March 2014

Special issue on Intuitive Interaction.

Intuitive interaction or intuitive use has been much talked about but until recently not much researched. This issue seeks to bring together the current state of the art in intuitive interaction research, which will then be easily accessible to a wide audience, and will also encourage take-up of principles and ideas for implementing intuitive interaction into user interfaces. Each paper should include a rigorous definition of intuitive interaction or intuitive use (your own or cited from previous work). Intuitive interaction should be the main focus of the research reported in the paper.

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Intl Conf on Computational Creativity (June 2014, Slovenia)

Dates: 10-13 June 2014
Location: Ljubljana, Slovenia
Deadline for submissions: 31 January 2014

Computational Creativity is the art, science, philosophy and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviours that unbiased observers would deem to be creative. As a field of research, this area is thriving, with progress in formalising what it means for software to be creative, along with many exciting and valuable applications of creative software in the sciences, the arts, literature, gaming and elsewhere.

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xCoAx 2014: 2nd International Conference on Computation, Communication, Aesthetics and X (June 2014, Porto Portugal)

Dates: 26-27 June 2014
Location: Porto, Portugal
Deadline for submissions: UPDATED 19 January 2013
The development of computational tools and media has been radically transforming the landscape for the practice of the arts, of design and of numerous cultural manifestations. Recognizing this, xCoAx is designed as a multi-disciplinary enquiry on arts, computers, computation, communication and the elusive x factor that connects them all.xCoAx is a forum for the exchange of ideas and the discovery of new and valuable synergies. It is an event exploring the frontiers of digital arts with the participation of a diverse confluence of computer scientists, media practitioners and theoreticians, with a focus on the relations between what can and cannot be computed, what can and cannot be communicated, what is beautiful and how humans and computational systems intersect in the development of new directions in aesthetics.

Designing Interactive Systems 2014 (June 2014, Vancouver Canada)

Dates: 21-25 June 2014
Location: Vancouver, BC, Canada
Deadline for submissions: 19 January 2014, 11:59 PT

The ACM conference on Designing Interactive Systems (DIS) is the premier, international arena where designers, artists, psychologists, user experience researchers, systems engineers and many more come together to debate and shape the future of interactive systems research, design, and practice.

The theme of the conference is “Crafting Design.” We see the confluence of phenomena that may constitute new approaches and new foci in HCI and interaction design. The re-emergence of hand skills is evident in the development of multi-touch and full body interfaces. DIY and Maker cultures have become a widespread phenomenon in which craftsmanship of the maker matters. Wearable computing revisits the use of traditional craft in new way and the (technologically) self-constructed self is another kind of democratic craft. Documentations of the self where we create enduring records of everything from social encounters to our heart-rates become designed vehicles for abstract mirrors of the self.

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3rd IEEE Intl Workshop on the Social Implications of Pervasive Computing for Sustainable Living (Mar 2014, Budapest)

Dates: 24-28 March 2014
Location: Budapest, Hungary
Deadline for submissions: 30 October 2013

The Third IEEE International Workshop on the Social Implications of Pervasive Computing for Sustainable Living (SIPC ’14) in conjunction with the Twelfth IEEE International Conference on Pervasive Computing and Communications – PerCom 2014 (http//

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ASME J Computing and Information Science in Engineering – Special Issue on Information Modeling and Big Data (Sep 2013)

Deadline for submissions: 30 September 2013

Papers are sought for a special issue on Information Modeling and Big Data: Issues and Challenges for sustainable manufacturing, to be published by ASME Journal of Computing and Information Science in Engineering. We hope to get papers from different engineering disciplines to bring out common issues and specific challenges that characterize the field of sustainable manufacturing. We welcome full-length research papers, as well as, application papers that address implementation issues.

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3rd IEEE Intl Workshop on Social Implications of Pervasive Computing (March 2013, San Diego USA)

Location: San Diego, California, USA
Dates: 18-22 March 2013
Deadline for submissions: 30 October 2012

Held in conjunction with the Eleventh IEEE International Conference on Pervasive Computing and Communications – PerCom 2013 (http//

The technology associated with Pervasive Computing is progressively approaching levels of sufficient accuracy, dependability and suitable cost. As a result, we will soon see a shift from implementations in controlled research laboratories to implementations in real world everyday applications; the next stage in the development of pervasive computing. Pervasive technologies have the potential for literal pervasive use in almost all public, personal and commercial aspects of our lives. This ubiquity will enable and lead to, the emergence of new, unprecedented applications on a previously unseen scale. The benefits of this technology are numerous and wide ranging, but alongside this are the implications of the technology, brought about by the scale of pervasive computing and its use.

Research into the social aspects of pervasive computing has thus far generally focused on the positive applications of the technology, with insufficient discussion of its potential high impacting social consequences. The intention of this workshop is to focus on and explore the social implications of pervasive computing, and from this to develop theories, methods and guidelines to encourage the technology to achieve maximum benefit, with minimal consequence. If the implications of pervasive computing are to prevented/minimised, research must be discussed and conducted now, while the technology is still in development. This will lead to guidance for the wider pervasive computing community, and provide with sufficient time to consider the impact of the technology being developed.

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