7th Intl Conf of the Design Education Forum of South Africa: Ethics and accountability in design – do they matter? (Sep 2015, Midrand South Africa)

Dates: 2-3 September 2015
Location: Midrand Graduate Institute & Vaal University of Technology, Midrand, South Africa
Website: http://www.defsa.org.za/
Deadline for submission of abstracts: 15 April 2015

Design communities in 2015 are called on to respond to the Millennial imperative “to do the right thing, to know the truth of a situation, to have a job that means more than a pay cheque and to live a life that matters” (Chester, cited in Mind the Gap, Codrington and Grant-Marshall 2004:63). We, as stakeholders and leaders in the design community take responsibility to lead with integrity and commit ourselves to the co-creation of a shared design ethos.

Aiming our intentions, efforts and influence toward ‘that which ought to be’, DEFSA 2015 seeks to honour and grow an emerging principle-driven, civic minded and human-centred design culture that takes issues of the sustainability, credibility, corporate social responsibility, professional accountability and personal integrity to heart. The typical worldview rhetoric of what should be done is redirected towards individuated responses and actions that foster meaningful change.

Call for submissions to upcoming graphic design book “Design to Renourish: Sustainable Design in Practice”

Have you or your design team produced graphic design projects with people, planet, profit in mind, particularly while employing a sustainable systems approach? If so, we want to hear from you!

We’re looking for international case studies of sustainably produced print, digital, signage, and comprehensive branding campaigns for the upcoming book Design to Renourish: Sustainable Graphic Design in Practice by Eric Benson & Yvette Perullo (Focal Press).


About the Book

Design to Renourish is a book for graphic design professionals who want to integrate a sustainable ethos into their workflow. The book is about being ethical, empathetic, and effective as a design professional for clients and society. It addresses the real life challenges of working with the client to create sustainable work by detailing various approaches to successfully completed client project case studies that embrace a sustainable systems methodology. The designers interviewed for each case study will explain how they collaborated with clients to achieve the most sustainable—and successful—outcome.
Read more of this post

COLOR/FORMS, Parsons & Cooper Hewitt Grad Symposium (April 2015; New York, NY)


The Twenty-Fourth Annual Parsons/Cooper Hewitt Graduate Student Symposium on the History of Design

Cooper Hewitt, Smithsonian Design Museum, New York.
April 23 and 24, 2015.

Deadline for proposals: January 26, 2015

This symposium is seeking papers on the forms color takes and the roles color plays in the meanings of design and the decorative arts since the Renaissance. We are especially interested in research that touches on moments of change: for example, on transitions from monochrome to full-color production, or when particular colors became available, fashionable or unfashionable.

Coloration is intrinsic to the social meanings of objects. Colors shape our interaction with things and other people in fundamental ways; they can appeal to our most visceral senses of pleasure or desire. Colors affect behaviors, and we use colors metaphorically to describe attitudes, feelings and moods. In the world of consumer goods, the need to produce certain colors has driven innovations in mechanical processes, and markets can rise and fall based on color trends.

Areas of investigation might involve:

  • Graphic design and broadcast media–e.g. color printing in lithographs, newspapers and magazines; day-glo color inks and psychedelic design; Technicolor and other cinematic color systems; the advent of color television; etc.
  • Fashion and costume studies–e.g. color, or lack thereof, in menswear; aniline dyes and other technologies of coloration; color forecasting; etc.
  • Industrial design–e.g. colored plastics; anodized aluminum; the color of high technology (silver, black, white, beige) or domestic appliances; color theory and consumer choice; color-customizable products; colors in toys; etc.
  • Decorative arts–e.g. hand-painted and printed colors ceramics; tapestry, color-changing fabrics and other textiles; polychromy in sculpture; etc.
  • Architecture and interior design–e.g. colored exterior lighting; psychologies of colored interiors; wallpapers; “white cities” and exhibition architecture; etc.
  • …or any number of related fields of production and consumption.

Proposals are welcome from graduate students at any level in fields such as History of the Decorative Arts, History of Design, Curatorial Studies, Design Studies, Art History, History of Architecture, Design and Technology, Media Studies, Consumer Studies, Cultural Anthropology, Sociology, and other fields.

The symposium’s Catherine Hoover Voorsanger Keynote speaker will be Jeffrey L. Meikle, Stiles Professor in American Studies and Professor of Art History at the University of Texas at Austin, speaking on “Postcard Modernism: Landscapes, Cityscapes, and American Visual Culture, 1931-1950.” Dr. Meikle is one of the leading voices in design history and cultural history. His renown scholarship extends to industrial design and technology, popular print media, and alternative cultures from 1950 to the present. His books include Twentieth Century Limited: Industrial Design in America, 1925-1939 (1982); American Plastic: A Cultural History (1995); and Design in the USA (2005).

The Keynote will be on Thursday evening, April 23, 2015 and the symposium sessions will be in the morning and afternoon on Friday, April 24.

To submit a proposal, send a two-page abstract, one-page bibliography and a c.v. to:

Ethan Robey
Associate Director, MA Program in the History of Design and Curatorial Studies

Deadline for proposals: January 26, 2015

The symposium is sponsored by the MA Program in the History of Design and Curatorial Studies offered jointly by Cooper Hewitt, Smithsonian Design Museum and Parsons The New School for Design

Progetto Grafico 28 International Graphic Design Magazine (IT) – Topic: Publishing

Deadline for submissions: 15 January 2015
Contact: redazione_progettografico@aiap.it

Progetto grafico 28: Publishing

Edited by Maria Rosaria Digregorio, Silvio Lorusso, Silvia Sfligiotti, Stefano Vittori

By devoting an issue to “Publishing,” which has always been a central theme for people dealing with communication design, Progetto grafico has decided to start by redefining and expanding upon the term, going beyond its primarily editorial connotations to explore its significance as “making public; disclosing; popularizing.” The latter seems to be a core issue for both those who design/produce editorial material (professionally or otherwise) as well as those who use it.

Read more of this post

Call for papers: Message – Edition 2

Typography, Lettering and Text as Image (edition 2)
Where are the boundaries of communication and meaning?
Website: http://messageresearch.net

Call for academic submissions
Scholarly submissions are invited for consideration in the full colour, large format, and international journal, Message.

Deadline for submission of abstracts (300-500 words): 8 September 2014
Notification of abstract acceptances: 15 September 2014
Full paper/report (4000-6000 words): 5 January 2015

Email to: v.squire@plymouth.ac.uk

Read more of this post

Summer School of Making (Aug 2014, Belgium)

Dates: 24 August – 5 September 2014
Location: Kortrijk, Belgium
Website: http://www.summerschoolofmaking.be
Deadline for application: ASAP


Creative students or young professionals from all over the world come together in the final weeks of the summer in Belgium.
Are you a creative from a technical creative discipline such as: digital design, motion design, product design, architecture, industrial design, furniture design, typography, interior design, graphic design, animation,…? Come to Kortrijk to perfection your model making or motion design skills and learn from professionals from the industry. You can expect intense master classes, fully equipped workshops which are almost 24/7 at your disposal and a hands-on, international learning experience. In week 1 we organize a bunch of hands-on technical, creative workshops spread over 2 tracks: creative prototyping or motion graphics. If you want to put your new learned skills to the test, stay for another week in which we will challenge you with a creative and multidisciplinary design assignment.

J Communication Design (July 2014)

Website: http://www.bloomsbury.com/uk/journal/journal-of-communication-design/
Deadline to submit abstracts for 2015 publication: 1 July 2014

Editor-in-Chief: Teal Triggs, Royal College of Art, UK

Bloomsbury Publishing is delighted to announce that from 2015 it will be the publisher of Journal of Communication Design: Interdisciplinary and Graphic Design Research, the official publication of Icograda (The International Council of Communication Design). Journal of Communication Design was originally launched by Icograda in 2009 as an online publication called Iridescent with the aim of providing a platform to share ideas and findings between scholars and researchers across different cultures and to facilitate collaboration between the members of the Icograda network.

Read more of this post

SWA The First Annual Student Web Awards – May 31, 2014

The first annual Student Web Awards intends to become a highly anticipated yearly competition and showcase of the best in student Web design. The competition is open to both undergraduate and graduate student work. 

This contest is an online exhibition, juried by leading design practitioners and educators. The jurors selected for this event share a passion for design education and a commitment to supporting emerging design talent.

We invite you to submit the best of your student Web design work! All submitted work will be evaluated for both its visual and interactive merit. Each accepted work will be eligible to win awards in the following categories:


Contest entry is free. Only one submission per entrant. Multiple submissions will result in exclusion from the contest. Any Web design-related project completed while all team members were students is eligible. Only accepted entrants will be notified of the status of their submissions. Accepted work will be added to the gallery within approximately one month of submission. 

All submissions must be received no later than May 31st, 2014. 
Voting for the People’s Choice Award will remain open for one month after the contest deadline.


GLIDE’14 CFP: Diversifying STEM (Nov 2014, online)

Dates: 12 November 2014 (streaming)
Location: online
Website: http://glideconference.org
Deadline for submission of 500-word abstracts: 15 March 2014

GLIDE (Global Interaction in Design Education) is a biennial, virtual conference that disseminates cutting-edge research on the important role of communication design within global society. The purpose of a virtual-only format is to bridge cultural and geographic divides in an eco-friendly way. The 4th GLIDE conference will stream Wednesday, November 12, 2014 starting at 8:15 AM. You are invited to submit full papers, poster papers, and online workshops on topics related to the role of communication design in diversifying science, technology, engineering, and math (STEM).

Read more of this post

Call for Papers – Progetto Grafico International Graphic Design Magazine (IT) – Topic: Play

progetto grafico 27


edited by Serena Brovelli, Maria Rosaria Digregorio, Luciano Perondi

[Play] is an activity which proceeds within certain limits of time and space, in a visible order, according to rules freely accepted, and outside the sphere of necessity or material utility. (Johan Huizinga, Homo Ludens, 1939)

Play, in all its many forms, involves all ages of life. Designing for games and play is, therefore, a complex, multifaceted activity that occurs on many different levels.

With this issue of Progetto Grafico, we place play at the center of designers’ attention, both as a rich source of design ideas as well as a design realm in and of itself, involving the use of various skills and resources.
Play is an experience that exists in an arbitrarily defined space and time; it has a precise aim, and is based upon a series of mutually accepted rules and conventions. The latter provide its key structure: the comprehension and agreement upon such rules and conventions are what make players a part of the game, and allow them to reach the goal the game was designed for.

Read more of this post


Get every new post delivered to your Inbox.

Join 1,445 other followers

%d bloggers like this: