November 11, 2013 1 Comment
progetto grafico 27
edited by Serena Brovelli, Maria Rosaria Digregorio, Luciano Perondi
[Play] is an activity which proceeds within certain limits of time and space, in a visible order, according to rules freely accepted, and outside the sphere of necessity or material utility. (Johan Huizinga, Homo Ludens, 1939)
Play, in all its many forms, involves all ages of life. Designing for games and play is, therefore, a complex, multifaceted activity that occurs on many different levels.
With this issue of Progetto Grafico, we place play at the center of designers’ attention, both as a rich source of design ideas as well as a design realm in and of itself, involving the use of various skills and resources.
Play is an experience that exists in an arbitrarily defined space and time; it has a precise aim, and is based upon a series of mutually accepted rules and conventions. The latter provide its key structure: the comprehension and agreement upon such rules and conventions are what make players a part of the game, and allow them to reach the goal the game was designed for.